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Poker PEVIT


4.0 ( 4480 ratings )
ゲーム 教育 カード
開発者 Aaron Bianco
無料

A game that uses feedback techniques to help players improve their intuition regarding positive or negative EV situations in tournaments that also provides an explanation of the math behind the situation presented to allow those player that are math oriented to understand and practice doing the math instead of relying upon intuition. This app is a risk management teaching tool that uses poker (tournament) play to demonstrate concepts of risk management applicable to other real world situations.

The primary game in the app gives players a tournament situation as if they were at a new tournament table with no knowledge of other player histories or betting behaviors and provides seven possible answers to choose from. Selecting an incorrect answer that is a correct representation of the positive or negative Expected Value (EV) of the situation is treated as a partially correct answer.

Also included is a secondary mini-game that teaches player the percentage change of catching one of several needed cards (“outs”) by simulating an in game situation (deck of cards with 46-47 cards remaining) where one or two cards will be drawn from this deck. It then asks for players to match a select set of numbers (being the number of cards being sought in only one or two draw attempts) against a larger set of answers in the form of "Percentages." By selecting one "percentage" answer from a large list and matching it with the correct number of cards being sought (“outs”) from the deck under the presented circumstances, players learn these key percentages through repetitive play. This mini-game is not about intuition, rather it allows players to slowly begin to memorize the percentages for certain situations so that when they are in real world tournaments they can amaze or impress others by easily quoting the correct percentages instead of relying upon the less accurate “4 & 2” rule.

There is also a third mini-game in the unlocked version of the app which is an advanced test of intuition where instead of choosing among seven possible answers, users have to make a snap decision regarding if they are in a positive or negative EV situation.